Course Syllabi


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Course Description
Introduction to Programming Concepts
GME-101

Introduction to the fundamental tools and techniques (logical structures, documentation, and decision process) used in designing computer programs and their concepts.

Digital Arts in Video Games
GME-105

This course focuses on the fundamental application of art and design principles in the digital realm. It will explain some of the necessary technical details of digital media that can help students make more impactful technical decisions when using their tools for creative purposes.

Computer Game Development
GME-110

This course guides students to understand that game designers are responsible for all development phases (from idea to release), business functions, and all features of any given game (player goals, choices, and game rules). Students will observe and analyze different game designs to understand how these elements interact.

Sound Design
GME-112

This course covers the design, development, and composition of a video game soundscape that includes music, dialogue, and sound effects. Focusing on the sound production and engineering particular to games and typical game audio workflow.

Object Oriented Programming Fundamentals
GME-120

Introduction to programming skills focused the core concepts of object-oriented programming and design using either Python or Java. Object-oriented programming represents the integration of software components into a large-scale software architecture. The course focuses on the understanding of object-oriented concepts such as classes, objects, data abstraction, methods, method overloading, inheritance, and polymorphism. Practical applications focusing on video games will be examined.

Python Programming
GME-122

This course will provide a hands-on introduction to the Python programming language with a focus on practical applications and projects. Students will design and build software to solve problems from various disciplines each week using Python packages, data structures, object-oriented programming.

Java Programming
GME-124

Utilize Java to apply object-oriented programming techniques and develop fluency in working with conditional control flow, looping structures, and procedural programming techniques. Then apply those skills in solving computational problems.

Animation and Interactivity
GME-130

Introduction to 2D animation and interactive media design techniques and tools utilized to create animation and integrate text, graphics, audio, and video.

Character Animation
GME-132

Guides students through the principles of 3D‑Character modeling and animation for multi‑media, film, broadcast, video games and interactive entertainment. The course will focus on character motion, editing, and blending electronic with traditional techniques.

Electronic Music
GME-141

Students will learn the nature of sound, how natural sound is recorded, and how to create custom electronic sounds. Students will then apply those techniques to create an electronic music composition.

Studio Recording
GME-143

This course introduces students to the theory and operation of essential audio tools and software to create studio recordings that are intended for use in video games.

Digital Storytelling
GME-170

Guide students to beginning level of digital storytelling that combines photographs, video, animation, sound, music, text, and a narrative voice. The course will explore ways to use the seven elements of digital stories to enhance video user’s experiences.

Introduction to Screenwriting
GME-172

Topics covered will include techniques for generating ideas, the drafting process, classical screenplay structure, conflict, characterization, dialogue, how to write visually,
how to analyze your own work as a screenwriter, dealing with notes/feedback, scene structure, rewriting and other tools of the trade.

Special Project
GME-224

To apply core game design skills needed for successful game development: communication, collaboration, affinity of learning, scope, logical thinking (realistic), lateral thinking and breadth of knowledge in a group setting to develop a game from start to end.

Physical Geography/GE
GPH-110

An introduction to geography emphasizing the interrelationships between humans and their physical surroundings: land, climate, soil, vegetation, and natural resources.

Introduction to Meteorology/GE
GPH-171

Online Weather Studies covers the composition and structure of the atmosphere, the flows of energy to, from, and through the atmosphere, and the resulting weather phenomena ranging in scale from local to regional to global. The physical principles of atmospheric phenomena are stressed in the understanding of weather's impact on humans, particularly with regard to severe weather. Methods of analysis are developed through the study of current weather as meteorological data are delivered via the Internet.

Introduction to Climate Science/GE
GPH-213

Introduction to climate science covers all aspects of the climate system. It introduces the different components of the climate system, feedback loops, short-term and long term forecasting, planetary energy budget, detail analysis of greenhouse gases, global atmospheric and oceanic circulation patterns, and natural and anthropogenic influences on the climate balance.

Graphic Communications I
GRA-101

This course will provide an overview of tradition- al commercial graphics technologies and theory which the students will need for commercial graphics employment. Subjects include basic design theory (gestalt, compositional techniques such as contrast, repetition alignment, proximity, etc.), simple drawing skills, illustration techniques, pigment and light color theory and physics, pro- duction processes and technologies, printing issues, typography, researching a graphic design project, preparing thumbnail sketches, preparing roughs and comps, encouraging productive client communications, and more.

Graphic Communications II
GRA-102

This course (the second semester continuation of GRA 101) will provide an overview of traditional commercial graphics technologies and theory which the students will need for commercial graphics employment. Subjects include basic design theory (gestalt, compositional techniques such as con- trast, repetion alignment, proximity, etc.), simple drawing skills, illustration techniques, pigment and light color theory and physics, pro- duction processes and technologies, printing issuses, typography, researching a graphic design project, preparing thumbnail sketches, preparing roughs and comps, encouraging productive client communications, and more.

Computer Illustration
GRA-103

This course focuses on basic comprehension of the computer graphics application interface and principles of vector graphic manipulation and creation. Design standards will be discussed in relation to professional work examples.